Mechs fighting among striped canyon hoodoos: a hazard-striped hauler, a two-legged walker firing and a red hound on the sand, climbers on a tall banded hoodoo, a natural arch beyond.

Team mech battler · in development

Mechrachnophobia

Team battles between spider mechs.

Climb canyon walls and ceilings, shoot the legs off your enemies and blow them into scrap. Every mech grows from its own genome: eight kinds of machine, no two alike.

100% Procedural0% AI Art

No AI-generated art, animation or sound. Every mech, part and canyon is generated by code. How we use AI

The game

Walls are routes. Legs are targets.

Two teams, orange and blue, fight for tickets across a canyon of cliffs, arches, tunnels and hoodoos.

A teal and blue spider mech climbing a steep wall of striped canyon rock.
01

Climb anything

Walls and ceilings are routes. Spider mechs run up sheer canyon rock, hang from overhangs and drop onto the fight from above.

A walker mech bursting into a fireball with its legs thrown clear, while a hazard-striped spider watches from the shade.
02

Damage you can see

Shoot a leg off and it falls away, and the mech fights on with the legs it has left. Lose the body and you explode into scrap.

Eight painted mechs: a spider, a crab, a scorpion, an ant, a centipede, a hound, a hauler and a walker.
03

No two alike

Every mech is built from dozens of procedurally generated parts, made for it alone, down to the bolts. Build-your-own bots and mod tools are on the way.